Star Wars Solo | Dex Renford | The Naboo Run
November 5, 2025Dex and Dr. Merch finally land on Naboo, but safety doesn’t last long. A quick dive into fast solo Star Wars play, with tense rolls and a sprint toward the research center.
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Dex and Dr. Merch finally land on Naboo, but safety doesn’t last long. A quick dive into fast solo Star Wars play, with tense rolls and a sprint toward the research center.
Read More →On the rain-soaked world of Jabiim, Dex Renford runs a daring escort mission for a hunted scientist, fast solo play with a dice-drop town map, d6 oracle, and no prep. Just action, timing, and guts.
Read More →Starting a Basic Fantasy 4e solo campaign. Follow a Nightward in service to the Crown across the Land of the Crown, a kingdom map filled with cursed relics, old ruins, and the first mission that sets the tone for the hunt.
Read More →A walkthrough of the One Page Mythic Emulator, clean yes or no oracle, no chaos factor, random events on doubles, and practical tweaks for different genres.
Read More →I take on the Mythic Emulator No Prep Challenge using the One Page Emulator, proving that all you really need is a few dice rolls, a spark of imagination, and a character concept.
Read More →Thank you for helping the Solo Quests channel reach 3,000 views with 268 subscribers. Your comments, likes, and watch time keep this thing moving.
Read More →Shin meets the final villain. After time at the inn and a quick repair of his weapons, he returns to the road and faces the question that has chased him from the start.
Read More →In this episode, we continue the story. After recovering at the local inn and getting his weapons fixed up, Shin heads back on the road...
Read More →Frank wakes to trouble at the safehouse, then follows a midnight summons to Gotham’s Legacy Bridge. A polite warning turns into steel and blood on a wet catwalk. Choices narrow. Blades circle. One way out remains.
Read More →A hard choice lands on the table. I talk about letting consequences breathe and why I sometimes accept failure to get better story.
Read More →Need a creative boost behind the GM screen? I review the GMA 2e base deck, show how it works, and explain why it earns a spot in my prep kit.
Read More →Ambush, recovery, escalation. I show how I pace injuries and gear checks without stalling momentum in solo play.
Read More →Frank digs into the network behind the club. I use simple clues, heat clocks, and a rolling suspicion track to pressure every scene.
Read More →Heat rises in Gotham. I adjust oracles, tighten consequences, and let a single clue shift the next target.
Read More →A rooftop shadow forces a risky choice. I show how I interpret mixed results and keep Frank moving without telegraphing outcomes.
Read More →Burn in hell, the message reads. Shin finally crosses paths with Sara, the hired killer determined to snuff out his vengeance before it can begin.
Read More →Reputation leads to brawls. Shin’s name is whispered in every tavern, until a gang decides it is worth testing his blade. Brawls break out and tensions explode.
Read More →An old friend returns with dangerous news. Shin reunites with a figure from his past, uncovers a tragic roadside tale, and faces choices that will test his resolve.
Read More →A musician becomes an ally. This episode throws us into the Musicians Quest, forges a new friendship, and introduces NPCs who will shape Shin’s destiny.
Read More →Shin’s hidden past comes to light. I share the dramatic backstory I have crafted for Shin, rescue a clumsy ally from certain doom, and watch their fates intertwine.
Read More →Shin’s path of vengeance begins. In this first installment you will see me build Shin from the ground up, learn the core Ronin rules, and trigger the first sparks of revenge.
Read More →Stakeouts and bad intel test my patience. I lean on reaction rolls, quick clocks, and tight scene goals to keep the pace sharp.
Read More →Frank arrives in Gotham and the city pushes back. I walk through the setup, the ground rules I use for solo play, and the first decisions that shape his path.
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